DM-Titania][ 
August 25, 2000 by Squacky 
mail: squacky@ufl.edu
site: www.planetunreal.com/squacky

Instructions:

-Just UNZIP THE WHOLE THING TO YOUR UNREAL TOURNAMENT DIRECTORY.
THE FILES WILL AUTOMATICALLY GO TO THE CORRECT DIRECTORIES.

-But in case of problems here's where they go:
 
-DMTitania][.unr   to   UnrealTournament/maps
-Neve.umx 	   to	UnrealTournament/music
-Quake3c.utx 	   to 	UnrealTournament/textures
-UTDMT.u 	   to 	UnrealTournament/system
-UTDMT.utx 	   to   UnrealTournement/textures	


Comments:
-This is a remake of the orginal DM-Titania for Unreal 1.
It doesn't really look the same but it has the same feel.
The only thing I kept was the cool hallway shape.

-The map is big so I wouldn't put less than 8
bots or you'll be lonely.

-The Quake3c texure file is from Quake3. The music is one
of the cooler tracks from the Return to NaPali expansion
for Unreal 1.


Known Bugs:
-Not sure if this is a true bug or not. The "distance lightning" from 
the UT engine doesn't seem to work correctly on clients over LAN/internet.
It just flashes like a strobe light. Then again maybe there's just some
settings on it I didn't see =P.

-The Titan sometimes turned invisible to clients using TNT2 and
Rage ATI cards. No clue why this would happen.  Was also tested on 
G-force DDR and this didn't happen.  


Other Maps by author:
For UT: CTF-Deathtrap/CTF-Nightfall/DM-Inector][/DM-Swank/DM-Pimpslap
For Unreal1:DM-MobiusTower/DM-Injector/DM-Titania/DM-AdrenalineOverdose/
	    DM-Dropzone2
A bunch of these are included in the Unreal4Ever Mod for UT so check
it out at: www.planetunreal.com/u4e 

Thanks to: GorGor for the DeathMatch Titan =) Check out the UTDMT.txt
file for more info on it. Fuzzbuster and for testing.
